execute if score @s anim_timer matches -2147483648..2147483647 run playsound block.stone.break block @a ~ ~ ~ 1.1 1.0
execute if score @s anim_timer matches -2147483648..2147483647 run particle block{block_state:"crying_obsidian"} ~ ~0.6 ~ 0.3 0.3 0.3 1 25 normal

execute on passengers run data modify entity @s data.PlayingAnim set value "up"
scoreboard players set @s anim_timer 12